{"id":201,"date":"2016-04-25T14:18:59","date_gmt":"2016-04-25T14:18:59","guid":{"rendered":"https:\/\/nhl94strategy.com\/?page_id=201"},"modified":"2016-04-25T14:20:08","modified_gmt":"2016-04-25T14:20:08","slug":"hot-cold-effect","status":"publish","type":"page","link":"https:\/\/nhl94strategy.com\/?page_id=201","title":{"rendered":"Hot \/ Cold Effect"},"content":{"rendered":"<p>100% credit goes to <a href=\"http:\/\/forum.nhl94.com\/index.php\/topic\/12074-how-to-make-the-edit-lines-ratings-match-the-actual-on-ice-ratings\/\">Smozoma<\/a> for figuring this out!<\/p>\n<p>If you have read the section &#8220;<a href=\"https:\/\/nhl94strategy.com\/?page_id=26\">Understanding Attribute Values<\/a>&#8220;, you should have an understanding of how the ratings numbers are generated. If someone has a &#8220;4&#8221; rating for Speed, the rating baseline is 72 (4 x 18 = 72). However, if you check the ratings on the edit lines screen, you&#8217;ll see that the number fluctuates anywhere from -9 to +8 from that baseline number for the &#8220;hot\/cold&#8221; adjustment.\u00a0 So for Luc, he will be anywhere from 63 to 80.\u00a0 Here&#8217;s a sample of a few Luc Robitaille speed ratings from a few games.<\/p>\n<p><a href=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_speed.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-199\" src=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_speed-300x207.png\" alt=\"robitaille_speed\" width=\"300\" height=\"207\" srcset=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_speed-300x207.png 300w, https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_speed.png 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Each attribute will have a different hot\/cold value applied to the rating, seemingly random for each game, for each player.\u00a0 So Robitaille may get +4 for Speed, -3 for Agility, +6 for Shot Power, etc., and it will be different each game for each attribute for each player.<\/p>\n<p>So far so good?<\/p>\n<p><strong>As it turns out, those displayed ratings are not representative of what is actually happening! They are completely random and essentially meaningless!<\/strong><\/p>\n<p>So what is <em>really<\/em> happening? The players DO get a hot\/cold bonus from -9 to +8 each game when they hit the ice, but they get <span style=\"text-decoration: underline;\">ONE<\/span> bonus value applied to <span style=\"text-decoration: underline;\">ALL<\/span> attributes (speed, agility, shot power, etc.).\u00a0 If a player is hot, he is hot on <span style=\"text-decoration: underline;\">all<\/span> attributes, cold he will be cold on <span style=\"text-decoration: underline;\">all<\/span> attributes.\u00a0 This happens within the code of the game, but you won&#8217;t be able to tell if someone is hot or cold other than &#8220;feeling&#8221; it with the player because the displayed ratings are random and do not correlate to the actual in-game bonuses.<\/p>\n<p><strong>So are the displayed ratings completely useless?<\/strong> <strong>Yes<\/strong>. You can\u2019t base any decisions off the displayed ratings as the hot\/cold bonuses do not match the in-game bonuses.<\/p>\n<p>On that same note,\u00a0 Ron Barr will report that someone is \u201chot\u201d or \u201ccold\u201d during the matchup screens. The overall ratings will be higher\/lower than baseline, but again, that is based on random bonuses that do not correlate with the in-game bonuses. So Ron can say someone is \u201chot\u201d, but the on ice bonus can actually be negative.\u00a0 He just doesn&#8217;t know, he&#8217;s reporting the displayed ratings!<\/p>\n<figure id=\"attachment_200\" aria-describedby=\"caption-attachment-200\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_hot-cold.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-200 size-medium\" src=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_hot-cold-300x104.png\" alt=\"robitaille_hot-cold\" width=\"300\" height=\"104\" srcset=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_hot-cold-300x104.png 300w, https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/robitaille_hot-cold.png 622w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-200\" class=\"wp-caption-text\">Will the real Luc Robitaille please stand up?<\/figcaption><\/figure>\n<p>Bottom line &#8212; if you\u2019re playing the classic NHL\u201994 game, ignore the hot\/cold and the edit lines ratings as they are meaningless. Just play and try to \u201cfeel\u201d is a guy is hot\/cold.<\/p>\n<h4><span style=\"text-decoration: underline;\">OPTIONAL FURTHER READING<\/span><\/h4>\n<p><strong>MOAR MATH<\/strong>: While the \u201cdisplay\u201d ratings follow the formula <strong><span style=\"color: #0000ff;\">(rating x 18) + bonus<\/span><\/strong>, the \u201cunder-the-hood\u201d ratings the game actually uses for your players is <strong><span style=\"color: #0000ff;\">(rating x 5) +(bonus\/3)<\/span><\/strong>. Further, since the game doesn&#8217;t use decimal numbers, you have to round down anything divided by 3. So 1\/3 is really 0, 5\/3 is 1, etc.<\/p>\n<p>The fact that the bonus is -9 to +8 has some deeper implications. Since you have to divide by 3 and round down, the -9 bonus is the only one that will get you a 3 adjustment. Taking that a step further, there really isn&#8217;t a range of 18 different bonus attributes, but rather 6 possible adjustments (-3,-2,-1,0,1,2).<\/p>\n<p>Here is a chart that shows what the &#8220;under-the-hood&#8221; ratings bonus would be for each of the bonus values, then translated back into the standard &#8220;0-6&#8221; rating scale to make it more familiar.<\/p>\n<p><a href=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/hot-cold-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-204\" src=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/hot-cold-1-300x92.png\" alt=\"hot cold\" width=\"600\" height=\"185\" srcset=\"https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/hot-cold-1-300x92.png 300w, https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/hot-cold-1-768x236.png 768w, https:\/\/nhl94strategy.com\/wp-content\/uploads\/2016\/04\/hot-cold-1.png 984w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>The percentages are the chance you have of getting one of those bonuses assuming each bonus has an equal probability of being selected. You&#8217;ll note that there is more <span style=\"color: #ff0000;\">red<\/span> here than green, so you are more likely to have a cold player than hot player on any given game.\u00a0\u00a0 Also, a super-cold player (-9 bonus) has the equivalent rating of a hot player (+6 to +8) with 1 less base rating. So a hot player with a 3 attribute calculates the same as super-cold player with 4 attribute.<\/p>\n<p><strong>Can this bug be fixed<\/strong>? Yes, the almighty smozoma shows how you can fix it <a href=\"http:\/\/forum.nhl94.com\/index.php\/topic\/12074-how-to-make-the-edit-lines-ratings-match-the-actual-on-ice-ratings\/\">here<\/a>.\u00a0 And he actually gives a few different options using his nifty <a href=\"http:\/\/forum.nhl94.com\/index.php\/topic\/12181-tool-hack-applicator\/\">hack applicator:<\/a><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Option #1<\/strong><\/span>: Classic mode.<\/p>\n<p><strong>Players<\/strong>: Hot or cold equally on all their attributes.<br \/>\n<strong>Edit Lines Ratings<\/strong>: Random values that don\u2019t match actual player bonus (not useful).<\/p>\n<p><span style=\"color: #0000ff;\"><strong>Option #2<\/strong><\/span>: E-sports mode, no bonuses.<\/p>\n<p><strong>Players<\/strong>: Always baseline, no hot\/cold applied.<br \/>\n<strong>Edit Lines Ratings<\/strong>: Always show baseline: 36,54,72,99, etc.<\/p>\n<p><span style=\"color: #0000ff;\"><strong>Option #3<\/strong><\/span>: Classic mode w\/ Baseline display.<\/p>\n<p><strong>Players<\/strong>: Hot or cold equally on all their attributes.<br \/>\n<strong>Edit Lines Ratings<\/strong>: Always shows baseline: 36,54,72,99, etc.<\/p>\n<p><span style=\"color: #0000ff;\"><strong>Option #4<\/strong><\/span>: Wacky mode, bonuses match display.<\/p>\n<p><strong>Players<\/strong>: Hot or cold randomly on each individual attribute.<br \/>\n<strong>Edit Lines Ratings<\/strong>: The values accurately reflect player ratings..<\/p>\n<p><span style=\"color: #0000ff;\"><strong>Option #5<\/strong><\/span>: Classic mode, corrected display.<\/p>\n<p><strong>Players<\/strong>: Hot or cold equally on all their attributes.<br \/>\n<strong>Edit Lines Ratings<\/strong>: Hacked to match the on-ice ratings. A hot player will be hot on all attributes, etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>100% credit goes to Smozoma for figuring this out! If you have read the section &#8220;Understanding Attribute Values&#8220;, you should have an understanding of how the ratings numbers are generated. If someone has a &#8220;4&#8221; rating for Speed, the rating baseline is 72 (4 x 18 = 72). However, if you check the ratings on &hellip; <a href=\"https:\/\/nhl94strategy.com\/?page_id=201\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Hot \/ Cold Effect<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":29,"menu_order":5,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-201","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=\/wp\/v2\/pages\/201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=201"}],"version-history":[{"count":3,"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=\/wp\/v2\/pages\/201\/revisions"}],"predecessor-version":[{"id":206,"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=\/wp\/v2\/pages\/201\/revisions\/206"}],"up":[{"embeddable":true,"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=\/wp\/v2\/pages\/29"}],"wp:attachment":[{"href":"https:\/\/nhl94strategy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}