Understanding Attribute Values

When you see a player on your team with “99” speed, or “72” shot accuracy, what does that really mean? In reality, the 0-99 ratings that are displayed are based on a more simple scale from 0-6, with the exception of weight, which goes from 0-15. The game takes the attribute value (0-6), multiplies it by 18, and then adds a random value from -9 to +8 to generate the final number that is displayed.

NOTE:  The random value assigned to each player DOES NOT actually correlate to what is displayed. This is explained in more detail in the section “Hot/cold effect (real and reported)”

Two caveats apply:

  • If the total is less than 50, add 25 to the total and divide the new number by 2.
  • If the total is above 99, the overall will display 99.

So player attribute ratings that are displayed are a range based off the core number that doesn’t change:

0: 25-29
1: 29-38
2: 38-47
3: 47-62
4: 63-80
5: 81-98
6: 99 (even though internally the values are 99-116)

For weight, the original game rates players’ weight from 0-15, then calculates their weight in pounds as 140 + (8*Wgt)

0 – 140
1 – 148
2 – 156
3 – 164
4 – 172
5 – 180
6 – 188
7 – 196
8 – 204
9 – 212
10 – 220
11 – 228
12 – 236
13 – 244
14 – 252
15 – 260

It’s important to learn this as many, if not all, of the tutorials will reference the core number.   When you read that Thomas Sandstrom has a 5 shot power, you should feel comfortable knowing what that means.

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